What is the best solution for the flying FP (3D) camera?

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:bust_in_silhouette: Asked By Bishop
:warning: Old Version Published before Godot 3 was released.

Hi,
for my 3d game, which will be a bit of flying-the player is actually a wind/breeze and flies in the autumn forest. So I need to set the FP camera…so that flew through the woods with the collisions with the ground, the trees and the max height which will be limited to a maximum over the Crown of the trees.
I’m starting to learn a little bit of Python and GDscripts but so far I am not able to write the script myself, so help would be welcome.

…the movement of the camera should be as for aircraft-the rising-rate slower braking, in curves should be tilt in the direction of curve and then straighten itself when a horizontal level flight.
Thanks everyone for the help.

…I think it will be useful for more people

Bishop | 2016-03-08 14:33

:bust_in_silhouette: Reply From: kocholes

Maybe you can use this as a start:

Thanks, I’ll try

Bishop | 2016-03-08 14:48

Another example project here.

GitHub - khairul169/3rdperson-godot: Third person controller template for godot engine.

DriNeo | 2016-03-08 18:45

Thanks, khairul169’s 3rdperson camera is great!

Bishop | 2016-03-08 23:15