0 votes

extends Spatial

var mousesens = 0.1
var camera
func input(event):
if event is InputEventMouseMotion:
var changev=-event.relative.y
if camera
anglev+changev>-50 and cameraanglev+changev<50:

        rotation.y = clamp(rotation.y, deg2rad(-50.0), deg2rad(50.0))
Godot version v3.2.3 windows 64 bits
in Engine by (12 points)

What behavior are you experiencing?

the rotation never stops as much as i move the mouse as much the rotation is going i even tried other digits nothing worked

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