Is it possible to Cut and Fuse navmesh on a gridmap in real time?

:information_source: Attention Topic was automatically imported from the old Question2Answer platform.
:bust_in_silhouette: Asked By Dodgetgo
:warning: Old Version Published before Godot 3 was released.

I’m still new to using NavMeshes and seeing if this could be pulled off in the engine.
im wanting to be able to remove parts of the navmesh if like i create a blockage or something unmovable during gameplay.

Each part of the gridmap has a navmesh.
enter image description here

I don’t know if will work but you can try changing a cell item to one without NavigationMesh or just removing the cell item.

eons | 2016-12-03 01:20