the None value in Godot?

:information_source: Attention Topic was automatically imported from the old Question2Answer platform.
:bust_in_silhouette: Asked By Robster
:warning: Old Version Published before Godot 3 was released.

Hi all,

I’m just wondering if Godot has support for the None value as Python does?

So for example, I could answer :
yes / no / not answer

Which is:
True / False / None

Thanks a tonne…

:bust_in_silhouette: Reply From: Zylann

Yes, GDScript uses null instead of None.

Thank you! As always greatly appreciated

Robster | 2016-12-01 11:56