I want to create terrain "with fake elevation" for a 2d (isometric) game, which should look similar to the below. I have googled for an entire weekend, and tried several approaches, such as:
- or working with a hex tilemap that has different brightness tiles.
In the map editor for the below game the effect is achieved by pulling up (or down) the tile corner points of the terrain grid, which then stretched the textures in the front, while compressing the texture in the back. that in combination with brightness / shade creates the effect.
In Godot tilemaps I cannot find such means to distort the grid in such way, the tiles are always the tiles, there is no stretching...
can someone advise how such terrain can be achieved? Help is greatly appreciated! Thanks!