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Asked By | Robster | |
Old Version | Published before Godot 3 was released. |
Hi all,
I’m not sure what the best move is here. I’m JUST about to release my first game.
It’s all working fine in debug mode (running from within Godot).
When I build though (android and OS X) the score being written to the options.CFG file doesn’t seem to work.
Is there some option that I need to tick, a permission thing or similar? I don’t know where to look to be honest.
Thanks so much…
Where are you saving this file? Do you use the user://
storage location as suggested in http://docs.godotengine.org/en/stable/tutorials/engine/saving_games.html#saving-and-reading-data ?
Zylann | 2016-12-01 02:24
ahhh no I’m not! I’m using
var file_to_save= "res://configuration.cfg"
So it’s that easy. I’ll go check it out when in front of PC and get back. Thank you!
Robster | 2016-12-01 02:33