particles (3D) Explosiveness

:information_source: Attention Topic was automatically imported from the old Question2Answer platform.
:bust_in_silhouette: Asked By RameshRavone
:warning: Old Version Published before Godot 3 was released.

How to get explosive ring with particles 3D, I’m using godot 2.2 beta custom built from github

Turn on emission and turn off after a short while?

Zylann | 2016-11-30 23:55

Bad answer, was confused by 2D particles…

Set explosiveness to 0, spread 180, gravity strength 0 and lot
of particles (amount)

eons | 2016-12-01 00:00

Particles 3D has no explosiveness option in editor or script

RameshRavone | 2016-12-01 01:19

True o.o, i’ll turn into comment…

Oh, and by ring you mean something like a torus? a ring on a plane?

eons | 2016-12-01 01:26

Like a explosive ring, I can do this with emit from mesh/node, But I don’t want the particles to be emitted more than once

RameshRavone | 2016-12-01 02:07

I have seen that is possible to make a kind of “circle” of emission points but need some time to fill it and won’t be a pure circle, maybe you will need to make your own emmiter that moves a set of nodes (using Sprite3D, Quad or ImmediateGeometry to make the pseudo particles).

ps: maybe a shader based solution could be better but don’t know how

eons | 2016-12-01 02:53