Attention | Topic was automatically imported from the old Question2Answer platform. | |
Asked By | RameshRavone | |
Old Version | Published before Godot 3 was released. |
How to get explosive ring with particles 3D, I’m using godot 2.2 beta custom built from github
Turn on emission and turn off after a short while?
Zylann | 2016-11-30 23:55
Bad answer, was confused by 2D particles…
Set
explosiveness
to 0,spread
180,gravity strength
0 and lot
of particles (amount
)
eons | 2016-12-01 00:00
Particles 3D has no explosiveness option in editor or script
RameshRavone | 2016-12-01 01:19
True o.o, i’ll turn into comment…
Oh, and by ring you mean something like a torus? a ring on a plane?
eons | 2016-12-01 01:26
Like a explosive ring, I can do this with emit from mesh/node, But I don’t want the particles to be emitted more than once
RameshRavone | 2016-12-01 02:07
I have seen that is possible to make a kind of “circle” of emission points but need some time to fill it and won’t be a pure circle, maybe you will need to make your own emmiter that moves a set of nodes (using Sprite3D, Quad or ImmediateGeometry to make the pseudo particles).
ps: maybe a shader based solution could be better but don’t know how
eons | 2016-12-01 02:53