+3 votes

I can't find an answer to this anywhere. When I choose fullscreen resolution, my game does not actually fill the screen. Does anyone know why this could be?

My project settings:

The game:

I should add that I definitely have a 1920x1080 monitor.

I would be happy to answer any questions.

Godot version v3.3-stable_win64
in Engine by (28 points)

What are your stretch settings from that same menu? (Project Settings > General > Display > Window > Stretch)

Strange. Have you tried setting it full screen, saving the project then restarting your editor?

Mode: 2d
Aspect: keep (I've tried all the other options here)
Shrink: 1

Yes, I have. It is strange indeed.

1 Answer

+1 vote
Best answer

Try OS.window_maximized = true or OS.window_fullscreen = true and see which one works.

by (2,003 points)
selected by

OS.window_maximized = true worked, thanks!

tysm I've been looking long time for this :)

Welcome to Godot Engine Q&A, where you can ask questions and receive answers from other members of the community.

Please make sure to read Frequently asked questions and How to use this Q&A? before posting your first questions.
Social login is currently unavailable. If you've previously logged in with a Facebook or GitHub account, use the I forgot my password link in the login box to set a password for your account. If you still can't access your account, send an email to [email protected] with your username.