Why does Godot ask to accept incoming connections on a Mac?

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:bust_in_silhouette: Asked By HowDidIGetHere

I’m a beginner with the Godot engine, and I downloaded an example game to see how to implement what I’ve been learning from the documentation for a platforming game. However, when I started the game, my firewall settings told me that Godot was requesting to accept incoming network connections (I’m on a Macbook Air). Does anyone know why Godot is requesting this permission? Thank you so much in advance!

Did you start the finished game or just run the project from the Godot Editor?
Probably the game needs connection for leaderboards, ranking or online multiplayer features.

Bubu | 2021-05-05 15:51

I ran the project from the editor. That would make sense. Thanks for replying!

HowDidIGetHere | 2021-05-06 00:04

:bust_in_silhouette: Reply From: Calinou

Godot asks for incoming connections because its debugger uses the network. If no network connection was established, you wouldn’t be able to control the running project from the editor (or make breakpoints actually work).

Ah, that makes total sense! Thank you so much!

HowDidIGetHere | 2021-05-06 00:06