0 votes

There is a level that I designed in blender , and then exported into godot.as gltf format. But the lighting looks messy, some faces look black , some coloured , some white. Even in the new world environment. Meanwhile obj looks perfect . Normals are perfect in blender, and I have the faces triangulated. I don't know what causes the problem. Thanks for any help.

Godot version 3.3
in Engine by (44 points)

1 Answer

0 votes

Its best if you export your blender scenes using this
https://github.com/godotengine/godot-blender-exporter

by (1,127 points)
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