i have this timer:
var freedTimer = Timer.new()
add_child(freedTimer) #to process
freedTimer.start() #to start
In another function, how can I stop it? I tried
get_node("freedTimer").stop() but got an error that it doesn't exist (null error), so I'm obviously referencing its path incorrectly.
I'm sorry for such a basic question but I do struggle with this aspect. I know I'll get my head around it soon, just need a nudge for now.
Any and all help much appreciated.