0 votes
func _on_TextureRect_gui_input(event):
    if Input.is_action_pressed("left"):
        rect_position = get_global_mouse_position()

when I do this the node does go down to the bottom right corner with respect to the mouse pointer
How do I center it? If I change the rect_offset to half it still does not work

Godot version 3.3
in Engine by (185 points)

1 Answer

0 votes
 rect_position = get_global_mouse_position() + (rect_size / 2.0)
by (3,375 points)
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