0 votes

So im making a 2d platformer and followed a tutorial to make the scene reload once you fall inside an area 2d it works perfectly but only once, if i try to drop my character to there again it will just continue falling like it isnt there, why is this?

My code is
var k
func onFallzonebodyentered(body):

Godot version 3.3
in Engine by (12 points)

Is the function getting triggered when the player falls in? Did you connect the signal when you changed the scene?

1 Answer

0 votes

You can just use get_tree().reload_current_scene() if all you want is to reload the scene.

by (1,055 points)
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