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I'm designing a fairly complicated wargame in Godot, and one of the things the genre usually requires is nested popups. Here's my situation:

  1. I have a scene which is used for designing an aircraft carrier.
  2. That scene has an exclusive popup which is used to select the quantities of aircraft making up the carrier's air wing.
  3. That popup has an exclusive popup as a child, which is used to select the type of aircraft.

When both popups are showing, clicks on the top popup are delivered to the popup beneath, if there's a component on the popup beneath which can receive clicks. Is that expected behavior? If so, how can I work around it?

in Engine by (97 points)
retagged by

Are you sure that stop mouse is true on the popups?
Also, try doing this, get_parent().move_child(self,get_parent().get_child_count()) or get_parent().move_child(self,0) which ever works.

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