How to merge NavigationPolygon from tileset with dynamic NavigationPolygon at runtime in Navigation2d

:information_source: Attention Topic was automatically imported from the old Question2Answer platform.
:bust_in_silhouette: Asked By TotCac
:warning: Old Version Published before Godot 3 was released.

When I use Navigation2D with a child Tilemap which use some tile with a NavigationPolygon, it work perfectly.
Now, i want to add some dynamic occluder at runtime that prevent unit to go throught these (not collision, talking about navigation)
The best thing would be to have NavigationPolygonOccluder but how to do it with godot 2.0?

I am confused about the question. Could you elaborate a bit more the following part?:

Now, i want to add some dynamic occluder at runtime that prevent unit to go throught these (not collision, talking about navigation)

neikeq | 2016-02-23 11:12

When using NavigationPolygon on Tileset, you can set proper pathfinding on tilemap but static at runtime.
I want to implement the fact that there can be an object on a tile that need to be avoided by pathfinding. A kind of NavigationOccluder :smiley:

TotCac | 2016-02-23 15:48

Raised an issue https://github.com/godotengine/godot/issues/3821

TotCac | 2016-02-24 14:10

:bust_in_silhouette: Reply From: tnan19.com

威而鋼真假分辨
宏宇第5元素
必利勁POXET-60哪里买
預防高山癥美國輝瑞30粒威而剛
MAXMAN(mmc2)
希愛力專賣店
印度綠色必利吉
正品美國頂點CROWN3000
屈臣氏美國威樂VigRX Plus
日本2H2D持久液
美國黑神補腎
日本藤素真假鑒定
台灣享硬瑪卡純中藥
性功能障礙一想就硬
德國黑螞蟻純中藥生精片
香港老中醫