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As c# is faster than gdscript provided gdscript is interpreted language. But when we export game gdscript is compiled to .gdc byte code. Does this is faster than c# or equivalent or c# is faster.

Godot version 3.3
in Engine by (188 points)

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C# in pure language, is faster than GDScript, but not integrated on Godot Engine, so I think that C# is slower, and you also should keep in mind that the standard version (compressed) will use 35,0 MB in your hard disk, and the mono version (also compressed) needs 72,6 MB, so it will be better that you use GDScript.

by (353 points)
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Does Anyone who want to play my game also require mono?

And also i want to know if .gdc is faster than c#?

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