0 votes

I'm wondering if it's possible to assign 2 instance variables in a single add_child() function

Godot version 3.3
in Engine by (56 points)

What's your reasoning for wanting to do this?

1 Answer

+1 vote
Best answer

If you want to do something like this :

add_child(node1, node2, node3, [...])

It is not possible

Instead you just use multiple add_child one after the other

by (272 points)
selected by
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