In app purchases in Godot?

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:bust_in_silhouette: Asked By Suleymanov

For the first time I want to implement in app purchases. Is it possible in Godot?

Does anybody have experience with in app purchases? What’s the best practice?

I was planning to connect the player to PayPal billing but the problem is I can’t withdraw money from PayPal in my country (officially). I was wondering if I’d have the same problem with Google Play’s billing system? Or it recieves and wire transfers the money to my bank account? I don’t mind the 30% charge if it works.

Thank you for your time!

:bust_in_silhouette: Reply From: Mxt08

As you can see here, this only work in Android, and you need to configure it with the Google Play Store billing extension, and also use a custom build.

Thanks! That’s good info.

Suleymanov | 2021-05-01 12:27