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For the first time I want to implement in app purchases. Is it possible in Godot?

Does anybody have experience with in app purchases? What's the best practice?

I was planning to connect the player to PayPal billing but the problem is I can't withdraw money from PayPal in my country (officially). I was wondering if I'd have the same problem with Google Play's billing system? Or it recieves and wire transfers the money to my bank account? I don't mind the 30% charge if it works.

Thank you for your time!

Godot version 3.3
in Engine by (305 points)

1 Answer

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As you can see here, this only work in Android, and you need to configure it with the Google Play Store billing extension, and also use a custom build.

by (352 points)
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Thanks! That's good info.

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