0 votes

Hello! I'm working on a Speedrun-Timer and I want to set a transparent Background. How can I do this?

Thanks :-)

Godot version 3.3
in Engine by (20 points)

1 Answer

+1 vote
Best answer

Project → Project Settings → Display → Window → Per Pixel Transparency → Allowed and Project → Project Settings → Display → Window → Per Pixel Transparency → Enabled then call get_tree().get_root().set_transparent_background(true) from the _ready() of your root node.

by (3,465 points)
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