There is no such thing as making games "without code". Visual scripting, whether Scratch, Unreal Blueprints, or anything else, is still programming.
The point of programming isn't the stuff you type, it's understanding how to apply logic to the problem in order to solve it. Programming languages are just the tools we use to get it done.
That said, if your goal is to make games, you're going to need to learn to program, plain and simple. Visual programming shortcuts will only take you so far, at which point you'll realize how limited they are. There's a reason we're communicating right now by typing text and not by drawing pictures. Text-based languages are the most efficient for communication, whether with other people or with the computer.
The good news is, there's never been an easier time to learn programming. The number of good, free online resources (courses, books, videos) is huge. Godot's scripting language, GDScript, is very similar to the Python programming language, which is widely considered one of the easier languages to start with.
I'll stop there, but I'm happy to refer you to some resources for getting started if you are interested.