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Asked By | Yinisiki |
I am planning to make a youtube video explaining everything about the Godot Tilemap Node, and I am unable to explain the specific use cases of certain methods no matter how hard i am brainstorming it, although i understand what those methods do. I am looking for creative ways to use that methods to create new game mechanics.
The following are some such methods::
get_collision_layer_bit, set_collision_layer_bit
get_collision_mask_bit, set_collision_mask_bit
is_cell_transposed
update_bitmask_area
update_bitmask_region
update_dirty_quadrants
I hope someone answers this nagging doubt of mine.