0 votes

i have a game and in the game there is a button that is supposed to move the player.
it is a touchscreen button but i cannot figure out how to detect when the player has touched it. i am a beginner with godot.

my code:
extends TouchScreenButton

var motion = Vector2()
func _physics_process(_delta):
    if (is_pressed()):


i cant seem to press it when i run. this is an android game. it is set to print right now as a test but its not printing

Godot version 3.3
in Engine by (37 points)

Nevermind, i figured out that in the action property of touchscreenbutton, i can set an input to trigger, and from a script i can check if the input has been triggered and do something

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