Attention | Topic was automatically imported from the old Question2Answer platform. | |
Asked By | chanon | |
Old Version | Published before Godot 3 was released. |
Is there a Class/methods to have multiple independent random number generators each initialized with separate seeds?
This is useful for example when needing to use random numbers but be able to reproduce the same result next time. (Ex. ‘world seed’ for a prodcedurally generated world)