0 votes

when i started the debug this error message came up can u help me please

E 0:00:00.592 load: Failed loading resource: res://World.tscn. Make sure resources have been imported by opening the project in the editor at least once.
<C++ Error> Condition "found" is true. Returned: RES()
<C++ Source> core/io/resourceloader.cpp:278 @ _load()

E 0:00:00.582 load: Failed to load resource 'res://World.tscn'.
<C++ Error> Condition "err != OK" is true. Returned: RES()
<C++ Source> core/io/resource_loader.cpp:208 @ load()

if u want my code just ask

in Engine by (25 points)

Try restarting the editor.

tnk u it worked :)

1 Answer

–2 votes

its c++ erorr your project support standard version too so try standard version

by (56 points)

This has nothing to with standard/mono. First off, Mono is for C# and not C++. Second, the source code is written in C++ so you will get C++ errors regardless. The only way to stop getting C++ errors is to rewrite Godot in Rust or something.

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