0 votes

I have a WorldEnvironment node which makes my start screen animation glow, and it does glow in the editor.

editor
ingame
But when I play the game, there is no glow even though it glows in the editor. Is there something I am doing wrong??

I attempted to make the world environment work in a different game file and it did glow in game, so it's not the world environment node that's the problem.

Godot version 3.2.3
in Engine by (281 points)

1 Answer

+1 vote

Did you tweak your project settings before? If yes then there is a settings for 'framebuffer allocation' whatsoever. If it is 2D, then you better set it to 3D.
Also make your environment a 'Canvas' so it works with 2d

by (380 points)
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