0 votes

I am creating a 2D platformer in which there is an enemy that has to change its side when it touches the platform, but using scale it changes its side every frame, how can I pin number(-1)?

Godot version 3.2.3
in Engine by (93 points)

Please add some code.

If globals.player.position.x < position.x
  Vel.x = speed
  Scale.x =-1
If globals.player.position.x > position.x
  Vel.x =  -speed
  Scale.x = 1

1 Answer

+1 vote

You have to add the current direction to both if. Maybe swap Vel.x < and Vel.x > between the ifs.

# Moving to the left
If Vel.x < 0 and globals.player.position.x < position.x
    Vel.x = speed
    Scale.x =-1

# Moving to the right
If Vel.x > 0 and globals.player.position.x > position.x
    Vel.x =  -speed
    Scale.x = 1
by (638 points)
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