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Asked By | Kekd |
Hi,
I am making a platformer and I wanted to make a wall jump, if the player is against a wall, they can jump off it.
I am using is_on_wall(), but sometimes the function returns false even though the player is moving against a wall.
This makes the wall jump inconsistent, as the wall sometimes doesn’t register. How can I fix this?
Everything else about the wall jump code works fine, btw. It’s just the check if the player can wall jump that works inconsistently.