0 votes

When i have 2 clients up and the server world too, if client1 collide with client2, on client1 Screen dont move to client2, but on client2 Screen can looks how client1 collide and move client2, both nodes are kinematicbody2D.
what can i do?

Godot version 3.2.3 stable
in Engine by (12 points)

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