0 votes

When i have 2 clients up and the server world too, if client1 collide with client2, on client1 Screen dont move to client2, but on client2 Screen can looks how client1 collide and move client2, both nodes are kinematicbody2D.
what can i do?

Godot version 3.2.3 stable
in Engine by (12 points)

Please log in or register to answer this question.

Welcome to Godot Engine Q&A, where you can ask questions and receive answers from other members of the community.

Please make sure to read Frequently asked questions and How to use this Q&A? before posting your first questions.
Social login is currently unavailable. If you've previously logged in with a Facebook or GitHub account, use the I forgot my password link in the login box to set a password for your account. If you still can't access your account, send an email to [email protected] with your username.