Godot Engine v3.2.3.stable.mono.official - https://godotengine.org
OpenGL ES 2.0 Renderer: Intel(R) HD Graphics 3000
OpenGL ES 2.0 Batching: ON
Mono: Log file is: 'C:\Users\Seaso\AppData\Roaming/Godot/mono/mono_logs/2021_04_19 15.11.12 (4228).txt'
Device : 64bit , Windows 10 , Intel(R) HD Graphics 3000
as you can see nothing wrong but godot stuck at this point and stop working
i Tried 3.1.2 and the same Result but with (ERROR: initialize: Directional shadow framebuffer status invalid)
both versions Project Manger not working at all
i tried the Non C# Version but it the same
but 2.1.6 Working normally with (ERROR: RasterizerGLES2::canvas_light_shadow_buffer_create: Condition ' status != 0x8CD5 ' is true. returned: RID()
At: drivers\gles2\rasterizer_gles2.cpp:8275)
i dont tried Working on a Project on 2.1.6 but
using that old version is not a Helpful solution