How to setup a project and prepare gfx so that the game will look great on any screen without black bars and skewing?

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:bust_in_silhouette: Asked By Mike Gringauz
:warning: Old Version Published before Godot 3 was released.

Hi, dear friends! Couldn’t find any info/tutorial/demo-project on how to setup a project and prepare graphics so that the game will look great on any screen without black bars and skewing? Thanks! :slight_smile:

:bust_in_silhouette: Reply From: Rasmus

Funny enough i recently worked on this myself.

First of all, Godot have some build in methods, have a look at http://docs.godotengine.org/en/stable/tutorials/engine/multiple_resolutions.html

Functionality other than that, you will have to script yourself, you can have a look at my QA post from a few days earlier where you create a background to go beyond the size of your actual game so you have something to show other than black bars.

https://forum.godotengine.org/9947/responsive-to-fit-multiple-resolutions

This is just one way of doing responsive design, but again you will have to script the wanted functionality if the basics in Godot project settings doesn’t do.

Thanks Rasmus! It’s exactly what I was looking for! :slight_smile:

Mike Gringauz | 2016-11-22 12:40