0 votes

I am writing a simple palette swap shader, and want to be able to get the color from a panel with a stylebox, but the texture method does not get the stylebox color at the UV coordinate. Is there any way around this? Perhaps a clever use of FRAG_COORD and SCREEN_UV? I am pretty new to writing shaders so I am not the best at it. Thanks!

Godot version 3.2.3
in Engine by (18 points)

Huh, using COLOR = texture(SCREEN_TEXTURE, SCREEN_UV); doesn't get the StyleBox either. Are you sure you need a shader for this?

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