I am trying to use asio library for my projects. So i decided to create an internal Godot module. Asio is a header-only library, so there is no static lib file to use (sorry, if i miss something).
Compilation goes great, and everything is working in Godot editor, but then i export my project, for my OS (Ubuntu), app crashes. I suppose, Godot doesn't pack hpp files (asio files).
How can i deal with this problem and use asio in exported binary?
P.S. I apologise, if my English is bad.