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Asked By
bayaola
Old Version
Published before Godot 3 was released.
Hi everyone! I have an error when I want to generate export template for android With the command: scons platform=android target=release.
OUTPUT:
scons: Reading SConscript files ...
sh: 1: i586-mingw32msvc-gcc: not found
i686-w64-mingw32-gcc (GCC) 5.3.1 20160211
Copyright (C) 2015 Free Software Foundation, Inc.
This is free software; see the source for copying conditions. There is NO
warranty; not even for MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
No valid target platform selected.
The following were detected:
haiku
server
windows
x11
Please run scons again with argument: platform=<string>
scons: done reading SConscript files.
scons: Building targets ...
scons: `.' is up to date.
scons: done building targets.
After setting ANDROID_HOME and ANDROID_NDK_ROOT variables, now OUTPUT is:
scons: Reading SConscript files ...
sh: 1: i586-mingw32msvc-gcc: not found
i686-w64-mingw32-gcc (GCC) 5.3.1 20160211
Copyright (C) 2015 Free Software Foundation, Inc.
This is free software; see the source for copying conditions. There is NO
warranty; not even for MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
Godot Android!!!!! (armv7) (with neon)
AttributeError: 'SConsEnvironment' object has no attribute 'android_module_file':
File "/home/bayaola/src-godot-2.1.1-stable/SConstruct", line 325:
config.configure(env)
File "./modules/GodotGoogleGamePlayServices/config.py", line 6:
env.android_module_file("/GodotGoogleGamePlayServices.java")