0 votes

I'm trying to make a let go, change height feature in a game i'm working on
I found a thing in the documentation that doesn't work

if(Input.IsActionJustReleased("jump") && motion.y < 0)
{
motion.y = (motion.y * jumpMultiplier);
}

Godot version 3.2.3
in Engine by (12 points)

1 Answer

0 votes

Did you add your "jump" action?
Add your "jump" Action in Project Settings -> Input Map

I have just checked the event and its working in C#

    public override void _Process(float delta)
  {
      if (Input.IsActionJustReleased("Jump"))
      {
        GD.Print("Jump Jump Jump");
      }
  }
by (16 points)
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