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I want to make a project using my PC (Windows and Linux available) and it's monitor for the graphics, and my Android phone for accelerometer input (x, y and z tilt axes, sadly no position tracking). How do I access my phone's accelerometer data from my PC in Godot using wi-fi or USB (no Bluetooth for me)?

The solution doesn't have to be anything that good, just something I can set up without rooting my phone (It's not for commercial purposes, just for my own entertainment.)

Godot version 3.2.3
in Engine by (57 points)
edited by

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Best answer

Nevermind, I forgot about UDP

by (57 points)
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