I want to make a project using my PC (Windows and Linux available) and it's monitor for the graphics, and my Android phone for accelerometer input (x, y and z tilt axes, sadly no position tracking). How do I access my phone's accelerometer data from my PC in Godot using wi-fi or USB (no Bluetooth for me)?
The solution doesn't have to be anything that good, just something I can set up without rooting my phone (It's not for commercial purposes, just for my own entertainment.)