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Asked By | Xioor |
I want to modify java files in the godot engine, but when I export my game’s apk, the changes I made do not appear. I am using 3.2.4
It says that I just need to have “use custom builds” selected and then when ever I export my apk, it will rebuild the template.
I tried the old way: Compiling for Android — Godot Engine (stable) documentation in English
but I am using custom plugins and it is giving errors:
E:\godot>scons platform=android target=release
scons: Reading SConscript files …
Building for Android (armv7) (with NEON)
AttributeError: ‘SConsEnvironment’ object has no attribute ‘android_add_dependency’:
File “E:\godot\SConstruct”, line 506:
config.configure(env)
File “modules/admob\config.py”, line 8:
env.android_add_dependency(“compile (‘com.google.android.gms:play-services-ads:16.0.0’) { exclude group: ‘com.android.support’ }”)
Am I misunderstanding or missing something? Thank you.
You are not telling why you want to compile C++ Godot but talk about Java. The new build system can use res://android/your-customization
to export to android.
clemens.tolboom | 2021-04-22 14:57
Some of the java files are only in the engine like platform/android/java/lib/src/org/godotengine/godot/GodotIO.java
I also want to do some C++ changes in: platform/android/java_godot_io_wrapper.cpp
How do I recompile the engine for Android after that?
Xioor | 2021-04-23 04:09