0 votes

I want my texture progress to not cut off the end of it, i want the end of it to stay as the value gets lower, how would i do that?

Godot version 3.2
in Engine by (12 points)

could you clarify further?

2 Answers

0 votes

After looking at the docs for TextureProgress, I don't think this is possible with the node. You'll probably have to make your own custom progress bar and move the texture yourself.

by (7,571 points)
0 votes

seems bugged, just look to what extend the start and end is being cutted, for me it was 8 on start and end and then just say -8 for min-value and 108 for max-value, works fine

by (14 points)
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