0 votes

For a game, I need that a KinematicBody called Dog go to a random position, but avoiding a NavigationMeshInstance called NavigationCollider.
This is the scene's tree:
scene's tree
Thanks in advanced.

Godot version 3.2.3
in Engine by (353 points)
edited by

image is broken.

Sounds like standard navigation mesh behaviour, I would find a tutorial and follow it

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