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Asked By | Mxt08 |
Hi,
For a game, I need that a KinematicBody
called Dog
go to a random position, but avoiding a NavigationMeshInstance
called NavigationCollider
.
This is the scene’s tree:
Thanks in advanced.
image is broken.
bloodsign | 2021-04-08 17:08
Sounds like standard navigation mesh behaviour, I would find a tutorial and follow it
beaverusiv | 2021-04-11 03:35