0 votes

I know that

var Q = "qwerty"
print(Q[5])

it will print y

but what if the string is always changing:

var Q = "qwerty"
func   ready():
           Q = "ok"
           print(Q[5])

This will return an error of Invalid get index '5' (on base: 'String').
I want to make it ignore if it doesn't have that index and just return null. Anyone??

Godot version 3.2.3
in Engine by (383 points)

1 Answer

0 votes

Since there is no catching exceptions with GDscript, just use an if statement to check if the length of the string is greater than the index.

by (7,769 points)
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