Thank you very much. It seems like a workaround and it’s not ideal but thank you for the answer. It can get me through at least. Much appreciated.
Robster | 2016-11-25 21:35
It is not a workaround, it is a fully intentional part of the UI design of Godot.
Creating custom themes is pretty nice imo.
Rasmus | 2016-11-25 21:47
You are correct of course, it’s just not consistent seeing as the normal button can do this but the buttonarray can’t. I put in a git request and they’ve resolved it now for the upcoming 3.0 build.