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Asked By | Ciavarie |
I have made a dialogue box, that shall pop up if the player wants to interact with an npc. I simply attached a control node to the player, added a canvas layer and put a Texture rect into the canvas. But now it stays visible persistently, even if I toggle invisibilty in the editor.
Is this the wrong node type or am I missing something?
I can’t make the texture disspear.
If there are better approaches, I am open for advice.
It should disappear when you toggle visibility. Can I see the node hierarchy and what node you’re toggling?
exuin | 2021-04-06 17:40