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Asked By
Matthew Schultz
I see a lot of ways to connect to events in the Godot editor except for the Toolbar area’s. Does this space go by a different name in the Godot’s documentation? I’ve looked in the editor interface documentation but I’m unable to find reference to any signals. The closest I can get is the editor viewport events.
I’m not completely sure this is what you are looking for, but you can check the properties of any items in the editor viewport by using the .get_child() function and then depending on the child node type, check its property with the .get_child().property for example:
tool
extends EditorPlugin
# Get the current editor node
var viewport = get_editor_interface().get_editor_viewport()
func _enter_tree():
print(viewport.get_children())
this will print all the nodes within the editor viewport and individual items can be selected with viewport.get_child() with the index number being passed into the get_child() function. if the node you are looking for is within one of the children you might need to use multiple .get_child()