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Hey everyone, I'm trying to create a pixel perfect aesthetic like in Teleglitch but I'm a bit torn on how I would implement zooming. Ideally the internal resolution would change with the zoom but is there an easy way of doing this?

Godot version 3.3RC7
in Engine by (61 points)

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I've found a way to do this using viewports, setting the resolution of the viewport and stretching it using the ViewportContainer.

by (61 points)
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