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Rémi Verschelde Rémi Verschelde  -  9 July 2016

Maintenance release: Godot 2.0.4.1

Godot 2.0.4 is released, with many bug fixes and improvements, as well as greatly enhanced documentation and new versions for embedded libraries!

Rémi Verschelde Rémi Verschelde  - 13 May 2016

Maintenance release: Godot 2.0.3

Godot 2.0.3 is released, with many bug fixes and improvements, updated documentation, and various interesting distribution changes!

Rémi Verschelde Rémi Verschelde  -  8 April 2016

Maintenance release: Godot 2.0.2

Features various bug fixes and editor usability improvements, notably in the script editor. This time, the official binaries are also built without OpenSSL and not compressed with UPX.

Rémi Verschelde Rémi Verschelde  -  7 March 2016

Updates on the release cycle – and Godot 2.0.1

After the lengthy development of Godot 2.0, we decided to try to have a shorter release cycle (therefore with several releases in the 2.x branch instead of the massive 2.1 release planned up to now) and to provide maintenance releases for the current stable branch. As a start, Godot 2.0.1 is released with several usability enhancements and bug fixes.

Juan Linietsky Juan Linietsky  - 23 February 2016

Godot Engine reaches 2.0 stable

Godot 2.0 is out! This release is special because our team has grown a lot. We have more regular contributors, a documentation team, a bug triage team and a much larger community! Godot keeps growing and becoming more and more awesome.

Juan Linietsky Juan Linietsky  - 21 May 2015

Godot 1.1 is out!

After many months of hard work (and many more of bug fixing), Godot 1.1 is out!! This release brings a completely new 2D engine and more features (feature list below). At this point Godot is one of the most advanced 2D engines out there.

Juan Linietsky Juan Linietsky  - 15 December 2014

Godot Engine reaches 1.0, first stable release

After 10 months of hard work following the open sourcing of Godot, we are proud to release our first stable version, Godot 1.0!

Juan Linietsky Juan Linietsky  - 14 January 2014

First public release!

Writing a game engine is a really difficult process which takes a long time and we realize a life is not enough to add every single feature we’d like to it. Godot has been an in-house engine for a long time and the priority of new features were always linked to what was needed for each game and the priorities of our clients. Because of this we are opening the engine to the community so anyone can develop games using Godot and benefit from it’s amazing workflow design. We are also opening the source code with the most generous license, MIT with the hope that other developers will contribute to it and publish their games without any restriction.