Posts from category: Release
Maintenance release: Godot 3.0.3
By: Hein-Pieter van Braam 13 June 2018
Godot 3.0.3! In this release we've enable C# exporting for desktop platforms and fixed many bugs.
Maintenance release: Godot 3.0.2
By: Hein-Pieter van Braam 4 March 2018
We've found several small regressions in Godot 3.0.1. This maintenance release addresses these and also add some features for our C# users.
Maintenance release: Godot 3.0.1
By: Hein-Pieter van Braam 25 February 2018
We are pretty happy with the overall stability of Godot 3.0, that we released in late January. Still, we want to provide the best level of support to our users, so we are going to make regular maintenance releases for the 3.0 branch, to bring backward-compatible bug fixes and enhancements to all users. Our aim is that you should be able to just upgrade to 3.0.1 and continue developing your 3.0 projects without any change (apart from C# support, which is still in alpha and thus a moving target). Check the detailed release notes to see what's new in Godot 3.0.1, and what bugs have been fixed.
Godot 3.0 is out and ready for the big leagues
By: Juan Linietsky 29 January 2018
After more than 18 months of development, all Godot Engine contributors are proud to present our biggest release so far, Godot 3.0! It brings a brand new rendering engine with state-of-the-art PBR workflow for 3D, an improved assets pipeline, GDNative to load native code as plugins, C# 7.0 support, and many other features!
Maintenance release: Godot 2.1.4
By: Rémi Verschelde 30 August 2017
Godot 2.1.4 is released and brings a good number of enhancements and bug fixes, as well as some new features backported from the master branch. There is now (beta) support for Universal Windows Platform, advanced string format in GDScript, one-way collisions for TileMaps, an improved debugger, and many other changes which should stay fully compatible with existing 2.1.x projects.
Maintenance release: Godot 2.1.3
By: Rémi Verschelde 12 April 2017
Here's the newest maintenance release in the current stable branch, Godot 2.1.3. It features various bug fixes and usability improvements, as well as some new features such as enums in GDScript, the ability to change the cost function in the A-star algorithm, various API additions and a (work in progress) tool to convert 2.1.x projects to the format expected by Godot 3.0 alpha.
Maintenance release: Godot 2.1.2
By: Rémi Verschelde 21 January 2017
Here comes a new maintenance release in the current stable branch, Godot 2.1.2. It features various bug fixes and usability improvements, as well as brand new IPv6 support in the networking API, a better audio driver initialization reducing the latency, ternary operators in GDScript and out of the box split screen mode for 2D!
Maintenance release: Godot 2.1.1
By: Rémi Verschelde 17 November 2016
Three months after the release of Godot 2.1, we finally have the first maintenance release in the current stable branch. Rich of 271 new commits, it brings many bug fixes, enhancements and even some new features backported for the master branch! Highlights are OSX gamepad support, AStar implementation and some advanced drag and drop features in the editor!
Godot reaches 2.1 stable!
By: Juan Linietsky 9 August 2016
After almost six months of hard work, we are proudly presenting you the marvellous Godot Engine 2.1. Just like 2.0, this version focuses almost exclusively on further improving usability and the editor interface.
Maintenance release: Godot 18.104.22.168
By: Rémi Verschelde 9 July 2016
Godot 2.0.4 is released, with many bug fixes and improvements, as well as greatly enhanced documentation and new versions for embedded libraries!
Maintenance release: Godot 2.0.3
By: Rémi Verschelde 13 May 2016
Godot 2.0.3 is released, with many bug fixes and improvements, updated documentation, and various interesting distribution changes!
Maintenance release: Godot 2.0.2
By: Rémi Verschelde 8 April 2016
Features various bug fixes and editor usability improvements, notably in the script editor. This time, the official binaries are also built without OpenSSL and not compressed with UPX.
Godot Engine reaches 2.0 stable
By: Juan Linietsky 23 February 2016
Godot 2.0 is out! This release is special because our team has grown a lot. We have more regular contributors, a documentation team, a bug triage team and a much larger community! Godot keeps growing and becoming more and more awesome.
Godot 1.1 is out!
By: Juan Linietsky 21 May 2015
After many months of hard work (and many more of bug fixing), Godot 1.1 is out!! This release brings a completely new 2D engine and more features (feature list below). At this point Godot is one of the most advanced 2D engines out there.
Godot Engine reaches 1.0, first stable release
By: Juan Linietsky 15 December 2014
After 10 months of hard work following the open sourcing of Godot, we are proud to release our first stable version, Godot 1.0!
First public release!
By: Juan Linietsky 14 January 2014
Writing a game engine is a really difficult process which takes a long time and we realize a life is not enough to add every single feature we’d like to it. Godot has been an in-house engine for a long time and the priority of new features were always linked to what was needed for each game and the priorities of our clients. Because of this we are opening the engine to the community so anyone can develop games using Godot and benefit from it’s amazing workflow design. We are also opening the source code with the most generous license, MIT with the hope that other developers will contribute to it and publish their games without any restriction.