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Filtered by: Pre-release

Rémi Verschelde Rémi Verschelde  - 31 July 2020

Release candidate: Godot 3.2.3 RC 3

Godot 3.2.2 was released on June 26 with over 3 months' worth of development, including many bugfixes and a handful of features. Some regressions were noticed after the release though, so we decided that Godot 3.2.3 would focus mainly on fixing those new bugs to ensure that all Godot users can have the most stable experience possible.

Rémi Verschelde Rémi Verschelde  - 28 July 2020

Release candidate: Godot 3.2.3 RC 2

Godot 3.2.2 was released on June 26 with over 3 months' worth of development, including many bugfixes and a handful of features. Some regressions were noticed after the release though, so we decided that Godot 3.2.3 would focus mainly on fixing those new bugs to ensure that all Godot users can have the most stable experience possible.

Rémi Verschelde Rémi Verschelde  - 24 July 2020

Release candidate: Godot 3.2.3 RC 1

Godot 3.2.2 was released on June 26 with over 3 months' worth of development, including many bugfixes and a handful of features. Some regressions were noticed after the release though, so we decided that Godot 3.2.3 would focus mainly on fixing those new bugs to ensure that all Godot users can have the most stable experience possible.

Rémi Verschelde Rémi Verschelde  - 20 July 2020

Dev snapshot: Godot 3.2.3 beta 1

Godot 3.2.2 was released on June 26 with over 3 months' worth of development, including many bugfixes and a handful of features. Some regressions were noticed after the release though, so we decided that Godot 3.2.3 would focus mainly on fixing those new bugs to ensure that all Godot users can have the most stable experience possible.

Rémi Verschelde Rémi Verschelde  - 25 June 2020

Release candidate: Godot 3.2.2 RC 4

Yet another release candidate for Godot 3.2.2, including a few new bugfixes that warrant some testing before we can confidently tag it as 3.2.2-stable. We're getting there!

Rémi Verschelde Rémi Verschelde  - 22 June 2020

Release candidate: Godot 3.2.2 RC 3

The upcoming Godot 3.2.2 is turning out to be quite feature-packed and we've been taking the time to iterate since the first dev snapshot mid-April. This new RC 3 build fixes a couple recent regressions. It's now considered release-ready, so unless new regressions are reported in coming days, we plan to release 3.2.2-stable in a day or two.

Rémi Verschelde Rémi Verschelde  - 18 June 2020

Release candidate: Godot 3.2.2 RC 2

The upcoming Godot 3.2.2 is turning out to be quite feature-packed and we've been taking the time to iterate with four beta snapshots. Last week saw a first release candidate, and now's the second one with a couple regression fixes and more bugfixes and usability improvements.

Rémi Verschelde Rémi Verschelde  - 12 June 2020

Release candidate: Godot 3.2.2 RC 1

The upcoming Godot 3.2.2 is turning out to be quite feature-packed and we've been taking the time to iterate with four beta snapshots before reaching a state that we're confident enough to label as release candidate. This new RC 1 build should be quite stable and we hope that many Godot 3.2.x users will give it a try and help us confirm that it's ready to take the place of the current 3.2.1 stable build.

Rémi Verschelde Rémi Verschelde  -  5 June 2020

Dev snapshot: Godot 3.2.2 beta 4

Yet another snapshot on the way to the feature-packed Godot 3.2.2! This beta 4 fixes some regressions and adds more bug fixes to make the upcoming release even better.

Rémi Verschelde Rémi Verschelde  - 22 May 2020

Dev snapshot: Godot 3.2.2 beta 3

After refining our Godot 3.2 release with bug fixes in 3.2.1, we're now looking at integrating some new features that didn't make it into the 3.2 merge window but have been further developed and backported since. We already had two betas, and here's the next round with Godot 3.2.2 beta 3.

Rémi Verschelde Rémi Verschelde  -  7 May 2020

Dev snapshot: Godot 3.2.2 beta 2

After refining our Godot 3.2 release with bug fixes in 3.2.1, we're now looking at integrating some new features that didn't make it into the 3.2 merge window but have been further developed and backported since. We published a first beta a few weeks ago, and here's the next round with Godot 3.2.2 beta 2.

Rémi Verschelde Rémi Verschelde  - 19 April 2020

Dev snapshot: Godot 3.2.2 beta 1

After refining our Godot 3.2 release with bug fixes in 3.2.1 last month, it's time to integrate some of the new features that didn't make it into the 3.2 merge window. Notably, Godot 3.2.2 is going to add three major features: C# support for the iOS platform, 2D batching for the GLES2 renderer, and a re-architecture of the Android plugin system.

Rémi Verschelde Rémi Verschelde  -  5 March 2020

Release candidate: Godot 3.2.1 RC 2

Time flies and it's already close to two weeks since our first release candidate for the upcoming Godot 3.2.1, which will be a maintenance update focusing on bug fixes for Godot 3.2 users. Since RC 1, a couple regressions have been fixed, and a few additional bug fixes, documentation updates and usability enhancements have been included. We now publish Godot 3.2.1 RC 2 to validate those additional changes.

Rémi Verschelde Rémi Verschelde  - 22 February 2020

Release candidate: Godot 3.2.1 RC 1

Here's a first Release Candidate for the upcoming Godot 3.2.1 maintenance release, which fixes various issues reported against the recently released version 3.2. Please test it to ensure that everything works as expected before we push the stable release.

Rémi Verschelde Rémi Verschelde  - 27 January 2020

Release candidate: Godot 3.2 RC 4

Last check before takeoff! This 4th release candidate should be the last one, meant to validate the current state of the `master` branch before releasing it as 3.2-stable! It's the last chance to test the new release and report any critical issue, otherwise its fix will have to wait for the 3.2.1 maintenance update in coming weeks.

Rémi Verschelde Rémi Verschelde  - 24 January 2020

Release candidate: Godot 3.2 RC 3

Third time's the charm, as they say! This third Release Candidate brings a number of bug fixes which have been contributed in the past week and are worth having in the upcoming 3.2 release. This new build should help validate them while also giving some more time to testers to find potential other regressions from Godot 3.1. The stable 3.2 release is now just around the corner :)

Rémi Verschelde Rémi Verschelde  - 20 January 2020

Release candidate: Godot 3.2 RC 2

At long last, Godot 3.2 is nearing completion and we are happy to publish this second Release Candidate, to encourage a broad testing of what should become Godot 3.2-stable in coming days. RC 2 fixes a regression for some users with the GLES3 renderer, which preventing opening a project using the default environment due to heavy calculations for the irradience map generation.

Rémi Verschelde Rémi Verschelde  - 17 January 2020

Release candidate: Godot 3.2 RC 1

At long last, Godot 3.2 is nearing completion and we are happy to publish this first Release Candidate, to encourage a broad testing of what should become Godot 3.2-stable in coming days. Godot 3.2 ends up being much bigger than we originally intended, but the 10 months of development amount to a major release that will be well worth upgrading to for any Godot user.

Rémi Verschelde Rémi Verschelde  - 11 January 2020

Dev snapshot: Godot 3.2 beta 6

After a very busy week with many important bug fixes (plus a bunch of low risk enhancements and a lot of documentation updates), here's Godot 3.2 beta 6! As mentioned in the previous post, we're close to the Release Candidate stage and I hesitated to name this build as such. Since there were a number of big changes though I opted for making it another beta, and if all goes well testing it we should have a RC 1 in coming days.

Rémi Verschelde Rémi Verschelde  -  3 January 2020

Dev snapshot: Godot 3.2 beta 5

Happy new year! After a brief holiday where contributors kept fixing many issues, we now release Godot 3.2 beta 5 to iterate upon the relatively good state that we had with the previous beta. Both the master branch and the official buildsystem are now starting to be quite reliable, and we should be ready for a release candidate soon.

Rémi Verschelde Rémi Verschelde  - 18 December 2019

Dev snapshot: Godot 3.2 beta 4

After another two weeks since our previous beta build, here comes Godot 3.2 beta 4, bringing back the Mono build for all supported platforms (including Android and WebAssembly, new in Godot 3.2).

Rémi Verschelde Rémi Verschelde  -  4 December 2019

Dev snapshot: Godot 3.2 beta 3

Many fixes have been applied since our previous beta build, encompassing rendering issues, port-specific issues notably on iOS and Windows, and many other fixes all around the editor. Due to issues with our build process, this release does not include the usual Mono build, but we are hard at work to fix it and provide a Mono build again with 3.2 beta 4.

Rémi Verschelde Rémi Verschelde  - 22 November 2019

Dev snapshot: Godot 3.2 beta 2

We now release Godot 3.2 beta 2 with two weeks of bug fixes over the previous snapshot. Notable changes include the addition of WebAssembly export templates for the Mono build, as well as C# 8 support via Mono 6.6.0 Preview.

Rémi Verschelde Rémi Verschelde  - 13 November 2019

Release candidate: Godot 3.1.2 RC 1

It's been over 6 months since Godot 3.1.1-stable, so the upcoming 3.1.2 release is both long overdue and accordingly packed with important bug fixes and enhancements. As we cherry-picked close to 400 commits to the 3.1 branch since the previous release, extensive testing is necessary to ensure that no regression crept in under disguise of a bugfix. This is why we publish this release candidate for 3.1.2 to gather test reports from the community.