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Filtered by: Pre-release

Rémi Verschelde Rémi Verschelde  - 16 August 2021

Release candidate: Godot 3.3.3 RC 2

Another release candidate for the upcoming Godot 3.3.3, notably with Android builds now targeting the API level 30 (Android 11), which is required for new games on Google Play (and will be required for updates starting November 2021).

Rémi Verschelde Rémi Verschelde  -  6 August 2021

Dev snapshot: Godot 3.4 beta 3

We released 3.4 beta 2 ten days ago as a first testing build for the upcoming Godot 3.4 (yes, beta 1 was skipped). Since then, many bugs have been fixed, including some related to upgrading our build environments. This beta 3 should be a lot stabler.

Rémi Verschelde Rémi Verschelde  -  4 August 2021

Release candidate: Godot 3.3.3 RC 1

Godot 3.3.3 will be a maintenance release in the stable 3.3 branch, providing various bug fixes while preserving compatibility for existing Godot 3.3 projects. This first release candidate aims at validating those fixes and ensuring that the update will be regression free.

Rémi Verschelde Rémi Verschelde  - 27 July 2021

Dev snapshot: Godot 3.4 beta 2

Here's a first official dev snapshot for the upcoming Godot 3.4, with a lot of important improvements such as portal-based occlusion culling, lightmapper soft shadows, physics fixes, fixes to iOS C# support, Mono support for macOS ARM64, a whole new theme editor, and more!

Rémi Verschelde Rémi Verschelde  - 15 May 2021

Release candidate: Godot 3.3.1 RC 2

The first release candidate for Godot 3.3.1 had positive reception, but more important fixes have been merged in the meantime and warrant a second release candidate.

Rémi Verschelde Rémi Verschelde  - 10 May 2021

Release candidate: Godot 3.3.1 RC 1

There are a number of important bug fixes queued in the 3.3 stable branch for an upcoming Godot 3.3.1 release, so here's a first Release Candidate to test and validate them.

Rémi Verschelde Rémi Verschelde  - 14 April 2021

Release candidate: Godot 3.3 RC 9

Yet another Release Candidate for Godot 3.3! Fixes a few more issues reported against recent RC builds, bringing us to a state that we're happy to release as stable. So that's what the next build should be (Famous Last Words™)!

Rémi Verschelde Rémi Verschelde  -  7 April 2021

Release candidate: Godot 3.3 RC 8

Here's another Release Candidate fixing a few important issues prior to Godot 3.3-stable. We're now really close to calling it final, so it's probably your last chance to try the RC and thwart our hopes to release 3.3 soon ;)

Rémi Verschelde Rémi Verschelde  - 30 March 2021

Release candidate: Godot 3.3 RC 7

Here's a new Release Candidate for Godot 3.3 fixing most of the outstanding regressions, and thus bringing us very close to the stable release. Make sure to give it a try and let us know if you run into any new issue compared to Godot 3.2.3.

Rémi Verschelde Rémi Verschelde  - 19 March 2021

Release candidate: Godot 3.3 RC 6

We decided to rename the upcoming version 3.2.4 to Godot 3.3 to better reflect how feature-packed it is! So this new 3.3 RC 6 is a direct follow-up to 3.2.4 RC 5, with a few more bugs fixed and the version changed.

Rémi Verschelde Rémi Verschelde  - 13 March 2021

Release candidate: Godot 3.2.4 RC 5

Godot 3.2.4 is going to be incredibly feature-packed, and we're taking the time necessary to ensure that it will also be stable. We had a fourth Release Candidate a few days ago which got good testing and helped surface various bugs, many of which have been fixed. So we're now making a RC 5 build to keep iterating fast and make sure that the bug fixes work as expected. Thanks to all pre-release testers who help us find and debug regressions!

Rémi Verschelde Rémi Verschelde  -  9 March 2021

Release candidate: Godot 3.2.4 RC 4

Godot 3.2.4 is going to be incredibly feature-packed, and we're taking the time necessary to ensure that it will also be stable. That's why we're releasing a fourth Release Candidate now, focused mostly on fixing issues reported against the previous RC 3. We now also have both standard and Mono builds for macOS signed and notarized!

Rémi Verschelde Rémi Verschelde  - 23 February 2021

Release candidate: Godot 3.2.4 RC 3

Godot 3.2.4 is shaping up nicely, and a number of issues have been fixed since the second Release Candidate. A few late features have also been included because they were too good to keep waiting (such as improved Inspector subresource editing and node copy-paste support). So it's now time for a RC 3 build to give it another round of testing before the stable release!

Rémi Verschelde Rémi Verschelde  - 12 February 2021

Release candidate: Godot 3.2.4 RC 2

Godot 3.2.4 is shaping up nicely, and a number of issues have been fixed since the first Release Candidate two weeks ago. So it's now time for a RC 2 build to give it another round of testing before the stable release!

Rémi Verschelde Rémi Verschelde  - 28 January 2021

Release candidate: Godot 3.2.4 RC 1

After 4 months of development it's time to aim for the 3.2.4 stable release to bring the numerous new features and even more important bug fixes to all Godot users. So here's a first Release Candidate to get broader testing of everything that has been iterated upon in the past 6 beta builds.

Rémi Verschelde Rémi Verschelde  - 16 January 2021

Dev snapshot: Godot 3.2.4 beta 6

Here's another feature-packed beta for the upcoming Godot 3.2.4 release. It adds the following main changes: new CPU lightmapper, new dynamic BVH for rendering and the GodotPhysics backends, multiple fixes to one-way collisions, iOS plugins support, and a new AspectRatioContainer Control node.

Rémi Verschelde Rémi Verschelde  -  7 January 2021

Dev snapshot: Godot 3.2.4 beta 5

Another beta build on the way to Godot 3.2.4, which promises a much improved feature set for Godot 3.2 users while we wait for the 4.0 release. This beta 5 includes many bug fixes and improvements, but also new features such as WebXR support and a minimap in the graph editors!

Rémi Verschelde Rémi Verschelde  - 11 December 2020

Dev snapshot: Godot 3.2.4 beta 4

Here's a new feature-packed beta build for the upcoming Godot 3.2.4: GDNative support for HTML5, MP3 support, FBX import fixes, and more!

Rémi Verschelde Rémi Verschelde  - 27 November 2020

Dev snapshot: Godot 3.2.4 beta 3

This third beta build for the upcoming Godot 3.2.4 fixes some regressions from previous snapshots, and adds a native ARM64 build for the recently released Apple M1 chip.

Rémi Verschelde Rémi Verschelde  - 18 November 2020

Dev snapshot: Godot 3.2.4 beta 2

While development keeps going at full speed towards Godot 4.0, a lot of work is also being done on the `3.2` branch for the upcoming Godot 3.2.4: better FBX, 2D transform snapping, configurable amount of lights per object, and more! And of course, lots of bug and regression fixes since the previous beta build.

Rémi Verschelde Rémi Verschelde  - 21 October 2020

Dev snapshot: Godot 3.2.4 beta 1

Godot 3.2.3 was released a month ago and the reception was great! It focused mostly on fixing bugs and therefore we were somewhat conservative on what could be merged before the release. Now that we're confident that 3.2.3 works well, we can take some time to add new features to the `3.2` branch while you wait for Godot 4.0 :)

Rémi Verschelde Rémi Verschelde  -  9 September 2020

Release candidate: Godot 3.2.3 RC 6

Godot 3.2.2 was released on June 26 with over 3 months' worth of development, including many bugfixes and a handful of features. Some regressions were noticed after the release though, so we decided that Godot 3.2.3 would focus mainly on fixing those new bugs to ensure that all Godot users can have the most stable experience possible.

Rémi Verschelde Rémi Verschelde  -  2 September 2020

Release candidate: Godot 3.2.3 RC 5

Godot 3.2.2 was released on June 26 with over 3 months' worth of development, including many bugfixes and a handful of features. Some regressions were noticed after the release though, so we decided that Godot 3.2.3 would focus mainly on fixing those new bugs to ensure that all Godot users can have the most stable experience possible.

Rémi Verschelde Rémi Verschelde  - 21 August 2020

Release candidate: Godot 3.2.3 RC 4

Godot 3.2.2 was released on June 26 with over 3 months' worth of development, including many bugfixes and a handful of features. Some regressions were noticed after the release though, so we decided that Godot 3.2.3 would focus mainly on fixing those new bugs to ensure that all Godot users can have the most stable experience possible.