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Posts from category: Pre-release

Dev snapshot: Godot 2.1.5 RC 1

By: Rémi Verschelde 24 March 2018

Feedback has been quite good on the past two beta builds for the upcoming Godot 2.1.5 (providing legacy support for users of Godot 2), so we're now publishing a release candidate. If all goes well (no new regression reported), that should more or less be the 2.1.5 final release. So make sure to test it thoroughly!

Dev snapshot: Godot 2.1.5 beta 2

By: Rémi Verschelde 15 March 2018

One step closer to releasing 2.1.5 (our "old stable" branch) with this new beta 2 build! If you are still working with Godot 2.1 for any reason, make sure to give it a try and ensure that your projects still work as intended. If all goes well we will soon make a release candidate build and then the stable one.

Introduction and Godot 3.0.1-rc1

By: Hein-Pieter van Braam 23 February 2018

We've released the release candidate for the first patch release of the Godot 3.0 branch. This is what is going to be 3.0.1. We've added many fixes and some enhancements to make your lives as Godot users (even) better. Please see the article for details on the release and we'd like to ask all our users to test!

Dev snapshot: Godot 2.1.5 beta 1

By: Rémi Verschelde 19 February 2018

As Godot 3.0 is a major release with compatibility breakage, we are still going to support the previous 2.1 stable branch for some time. Many fixes and enhancements have been done in the 2.1 branch since the release of 2.1.4 in August 2017, so it's time to get them tested widely to go towards a 2.1.5 release.

Dev snapshot: Godot 3.0 RC 3

By: Rémi Verschelde 24 January 2018

Yet another iteration in the last week before 3.0 stable - this third release candidate should fix the main issues found in 3.0 RC 2, and bring us very close to what the stable release should be. Please test it extensively, it's (probably) the last call before takeoff!

Dev snapshot: Godot 3.0 RC 2

By: Rémi Verschelde 20 January 2018

The long-awaited release is finally here, Godot 3.0... RC 2 ;) The actual stable release is still planned for January 2018, but we have various recent bug fixes that need broader testing before we can label the current master branch "stable" and move on towards the next milestone. You can already expect a third (and hopefully last) RC early next week, and the stable release shortly after.

Dev snapshot: Godot 3.0 RC 1

By: Rémi Verschelde 14 January 2018

Things have sped up a lot in the Godot development team since the beginning of 2018, to be able to finalize 3.0 and release it in January. The release freeze has been announced, meaning that enhancements and non-critical bug fixes are no longer being merged, to ensure that the master branch can stabilize and eventually be ready for the final release. This means of course that many known issues won't be fixed for 3.0, but will have to wait for 3.1 or for the maintenance 3.0.x releases which should start arriving in February.

Dev snapshot: Godot 3.0 beta 2

By: Rémi Verschelde 21 December 2017

After three weeks of testing of the 3.0 beta 1 snapshot, we're now ready for a new beta release fixing many of the reported issues and then some! It also includes a surprise lightmapper from Juan, and many usability enhancements provided by our numerous contributors. The final 3.0 release is now very close, so stay tuned for more news and the release candidate!

Dev snapshot: Godot 3.0 beta 1

By: Rémi Verschelde 30 November 2017

Godot 3.0's development official entered the beta stage last week, which coincides for us with what we name the feature freeze: from now on, no new features will be merged in the master branch, as the focus will be fully on fixing existing issues to stabilize the current feature set. To get broader testing of the feature-frozen branch, we're releasing an official build, Godot 3.0 beta 1, just one month after the previous alpha 2.

Dev snapshot: Godot 3.0 alpha 2

By: Rémi Verschelde 31 October 2017

One step closer to the release of Godot 3.0! With this alpha 2 development snapshot, Godot users will be able to preview the upcoming C# support and continue testing the advanced 3D features introduced in Godot 3.0. This snapshot is of course expected to be buggy and unstable, so please be aware that it does not reflect the final state of what Godot 3.0 will be like.

Dev snapshot: Godot 3.0 alpha1

By: Rémi Verschelde 26 July 2017

There is still a long way to go to finalize Godot 3.0 and release it publicly, but we are now ready for some broader testing of the alpha version. The first alpha build comes with many known issues, but also a lot of interesting (and undocumented) features to experiment with and debug.

Tests needed for Godot 2.1.4-rc

By: Rémi Verschelde 25 June 2017

Today's beta build for the upcoming Godot 2.1.4 version brings two months worth of development, including both bug fixes and new features, some of which potentially bolder than usual - with the long wait for Godot 3.0, many 2.1.x users grow restless and push to get the latest and shiniest included in the stable branch ;) As such, testers needed to make sure everything works flawlessly!

Last call before take-off: Godot 2.1 RC2

By: Rémi Verschelde 3 August 2016

The 2.1-stable release is imminent, so to make sure everything will work as expected, here's a new release candidate with its load of bugfixing and small enhancements.

Godot 2.1 RC1 is out!

By: Juan Linietsky 24 July 2016

Our first Release Candidate for Godot 2.1 is here! If you don't find enough bugs, this will be our final candidate, so better get testing!

Godot 2.1 reaches beta, ready for testing!

By: Juan Linietsky 12 July 2016

After 5 months of development and more than 1,600 commits, we are pretty happy with the state of the upcoming 2.1 version, and therefore release a beta for the community to test and give feedback upon! This new releases had again an important focus on usability, making Godot a very convenient and pleasing engine to use!

Updates on the release cycle – and Godot 2.0.1

By: Rémi Verschelde 7 March 2016

After the lengthy development of Godot 2.0, we decided to try to have a shorter release cycle (therefore with several releases in the 2.x branch instead of the massive 2.1 release planned up to now) and to provide maintenance releases for the current stable branch. As a start, Godot 2.0.1 is released with several usability enhancements and bug fixes.

Godot 2.0 RC1 released!

By: Juan Linietsky 9 February 2016

Finally, a couple of weeks (and hundreds of fixes) after the Beta, we are proud to present our first Release Candidate! This engine version should be much more stable and, if no serious bugs are found, will become 2.0 stable.

Godot 2.0 is now beta!

By: Juan Linietsky 26 January 2016

After a long, long time in development Godot 2.0 is now in beta!

Godot 1.1 RC3

By: Juan Linietsky 17 May 2015

Many more issues were reported issues after RC2, so we’ll be releasing one more candidate.

Godot 1.1 RC2

By: Juan Linietsky 5 May 2015

The second release candidate is out, with a large amount of fixes. Let’s hope this is the last one and becomes stable!

Godot 1.1 RC1

By: Juan Linietsky 1 May 2015

After 1.1 Beta a month ago, our first release candidate is here. A huge amount of issues were fixed.

Godot 1.1 beta1 is out!

By: Juan Linietsky 2 April 2015

After three months of hard work, our first new release is out! This beta prepares the road for the 1.1 release, expected sometime in late April.

Godot 1.0 RC1 is here!

By: Juan Linietsky 2 December 2014

A long time in the baking, but the first release candidate is here. This does not mean Godot is now without bugs, but that nothing should be too serious to affect your productivity. After stable release, we’ll keep fixing issues and then head over to 1.1 (see roadmap!).