Blog

Filtered by: Pre-release

Rémi Verschelde Rémi Verschelde  - 15 April 2022

Dev snapshot: Godot 3.5 beta 4

Another beta build on the road to Godot 3.5. Things are shaping up nicely and we should soon be able to go for a Release Candidate.

Rémi Verschelde Rémi Verschelde  -  6 April 2022

Dev snapshot: Godot 4.0 alpha 6

Another alpha build for Godot 4.0 with its share of bugs fixes, as well as a few nifty features such as new .blend and FBX importers, lots of noise features with FastNoiseLite, more GDExtension features, input fixes, and more.

Rémi Verschelde Rémi Verschelde  - 30 March 2022

Dev snapshot: Godot 3.5 beta 3

We're starting to iterate faster with 3.5 beta builds until we're confident that the new features are working as intended. This new beta adds an initial Android editor port, as well as a fix for low processor usage mode on Android.

Rémi Verschelde Rémi Verschelde  - 24 March 2022

Dev snapshot: Godot 4.0 alpha 5

Another couple of weeks, another alpha build for Godot 4.0!

Rémi Verschelde Rémi Verschelde  - 16 March 2022

Release candidate: Godot 3.4.4 RC 2

Users found a number of regressions in our recent Godot 3.4.3 release, so we're fast-tracking the development of Godot 3.4.4 to fix them.

Rémi Verschelde Rémi Verschelde  - 15 March 2022

Dev snapshot: Godot 3.5 beta 2

It's already been 2 months since 3.5 beta 1, and we have a ton of new changes ready to test! Some of the main highlights added in beta 2 are physics interpolation for 3D, and a new OccluderShaderPolygon for your 3D occlusion needs.

Rémi Verschelde Rémi Verschelde  -  8 March 2022

Dev snapshot: Godot 4.0 alpha 4

Another couple of weeks, another alpha build for Godot 4.0!

Rémi Verschelde Rémi Verschelde  -  8 March 2022

Release candidate: Godot 3.4.4 RC 1

Users found a number of regressions in our recent Godot 3.4.3 release, so we're fast-tracking the development of Godot 3.4.4 to fix them.

Rémi Verschelde Rémi Verschelde  - 22 February 2022

Dev snapshot: Godot 4.0 alpha 3

We're continuing on our fortnightly release schedule for alpha snapshots of Godot 4.0 - this time with 4.0 alpha 3.

Rémi Verschelde Rémi Verschelde  - 17 February 2022

Release candidate: Godot 3.4.3 RC 2

The 3.4.3 maintenance release is around the corner with a number of important fixes queued in the stable branch since 3.4.2. This second Release Candidate is your chance to help us validate it before tagging the release.

Rémi Verschelde Rémi Verschelde  -  9 February 2022

Dev snapshot: Godot 4.0 alpha 2

Every other week we'll publish a new alpha build for Godot 4.0! This is the second build, adding a number of new features and a ton of bug fixes that should be beneficial to both existing and new alpha testers!

Rémi Verschelde Rémi Verschelde  -  3 February 2022

Release candidate: Godot 3.4.3 RC 1

The 3.4.3 maintenance release is around the corner with a number of important fixes queued in the stable branch since 3.4.2. This first Release Candidate is your chance to help us validate it before tagging the release.

Rémi Verschelde Rémi Verschelde  - 24 January 2022

Major milestone ready for testing: Godot 4.0 alpha 1 is out!

We are finally ready to release Godot 4.0 alpha 1 — a major milestone on the way to the stable release of Godot 4.0 and all future 4.x releases. As expected of any alpha software, it is still rough on the edges and not intended for use in production, but instead of early testers to find and report bugs, and provide us with feedback on the new features and how to improve them.

Rémi Verschelde Rémi Verschelde  - 13 January 2022

Dev snapshot: Godot 3.5 beta 1

We're getting ready for Godot 3.5, with some of the major highlights already merged and ready to test: asynchronous shader compilation and caching, new NavigationServer with obstacle avoidance, improved in-editor VCS integration, and more!

Rémi Verschelde Rémi Verschelde  - 15 December 2021

Release candidate: Godot 3.4.1 RC 3

Godot 3.4 was released a month ago, and it went fairly smoothly! But no software release is perfect and the upcoming 3.4.1 maintenance release will iron out some more bugs to make the Godot 3.4 experience even better.

Rémi Verschelde Rémi Verschelde  -  8 December 2021

Release candidate: Godot 3.4.1 RC 2

Godot 3.4 was released a month ago, and it went fairly smoothly! But no software release is perfect and the upcoming 3.4.1 maintenance release will iron out some more bugs to make the Godot 3.4 experience even better.

Rémi Verschelde Rémi Verschelde  - 26 November 2021

Release candidate: Godot 3.4.1 RC 1

Godot 3.4 was released earlier this month, and it went fairly smoothly! But no software release is perfect and the upcoming 3.4.1 maintenance release will iron out some more bugs to make the Godot 3.4 experience even better.

Rémi Verschelde Rémi Verschelde  -  2 November 2021

Release candidate: Godot 3.4 RC 3

The upcoming Godot 3.4 release will provide a number of new features which have been backported from the 4.0 development branch. With this third Release Candidate, we have frozen feature development and are nearly ready to release the stable version.

Rémi Verschelde Rémi Verschelde  - 27 October 2021

Release candidate: Godot 3.4 RC 2

The upcoming Godot 3.4 release will provide a number of new features which have been backported from the 4.0 development branch. With this second Release Candidate, we have frozen feature development and are nearly ready to release the stable version.

Rémi Verschelde Rémi Verschelde  - 19 October 2021

Release candidate: Godot 3.4 RC 1

The upcoming Godot 3.4 release will provide a number of new features which have been backported from the 4.0 development branch. With this first Release Candidate, we completely freezes feature development, and comes after a long series of beta builds to fix a number of bugs reported against previous builds (as well as against previous stable branches).

Rémi Verschelde Rémi Verschelde  -  6 October 2021

Dev snapshot: Godot 3.4 beta 6

One step closer to releasing Godot 3.4 with this new beta, which may be the final one before Release Candidate. The feature set for 3.4 is already pretty packed and it's more than time to get it released in the wild.

Rémi Verschelde Rémi Verschelde  - 29 September 2021

Release candidate: Godot 3.3.4 RC 1

Preparing a tiny maintenance update for the 3.3 stable branch, most notably to fix a potential crash introduced in 3.3.3 for users of the GDScript LSP with Visual Studio Code.

Rémi Verschelde Rémi Verschelde  - 22 September 2021

Dev snapshot: Godot 3.4 beta 5

A new beta build towards Godot 3.4, with a month's worth of bugfixes and backported features. Notable additions are the promotion of object validity checks to release builds, initial support for Android Play Asset Delivery, and a new ACES Fitted high quality tonemapper.

Rémi Verschelde Rémi Verschelde  - 19 August 2021

Dev snapshot: Godot 3.4 beta 4

Another beta build for the upcoming Godot 3.4, which adds partial support for Android scoped storage and API level 30, better input responsiveness on Android, various physics and rendering fixes, and more!