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Posts from category: Pre-release

Dev snapshot: Godot 3.1 beta 10

By: Rémi Verschelde 2 March 2019

Another beta build towards Godot 3.1. We're getting very close to being ready to call it a Release Candidate, so barring any major regression in this beta, we should be able to publish a RC1 build in a few days.

Dev snapshot: Godot 3.1 beta 9

By: Hein-Pieter van Braam 28 February 2019

The previous beta had some GLES2/Android regressions which, along with several other issues, has been fixed in Beta 9. Please go forth and test! Assuming no new regressions are found we are likely going to move to *release candidate* state soon.

Dev snapshot: Godot 3.1 beta 8

By: Rémi Verschelde 26 February 2019

Our two previous beta builds had showstopper regressions, which have now been fixed. This beta 8 builds allows using the engine with C# again, as well as running it on older CPUs. As we release it, we are already aware of another recent regression with ETC texture import affecting GLES2 on mobile, which will be fixed in the next build.

Dev snapshot: Godot 3.1 beta 7

By: Hein-Pieter van Braam 24 February 2019

As bugfixing is going at a steady pace towards Godot 3.1 stable, we plan to release beta builds frequently to have broad testing on the latest fixes and spot any regression. So we're now publishing Godot 3.1 beta 7 with close to 25 commits made since beta 6 a few days ago. This is also the first Godot released to have code signed binaries on Windows!

Dev snapshot: Godot 3.1 beta 6

By: Rémi Verschelde 22 February 2019

As bugfixing is going at a steady pace towards Godot 3.1 stable, we plan to release beta builds frequently to have broad testing on the latest fixes and spot any regression. So we're now publishing Godot 3.1 beta 6 with close to 150 commits made since beta 5 a few days ago. This is also the first Godot released to have code signed binaries on Windows!

Dev snapshot: Godot 3.1 beta 5

By: Rémi Verschelde 17 February 2019

It's only been a few days since beta 4, but we're making very good progress on polishing the 3.1 beta, with many bugs being fixed every day. We'll soon be able to issue a Release Candidate (RC) build and from there, proceed quickly to the stable release. For now, we're still calling this one beta 5, as there are some critical bugs left that we want to fix before RC 1.

Dev snapshot: Godot 3.1 beta 4

By: Rémi Verschelde 12 February 2019

The last couple of weeks have been busy, as many core developers were meeting in Brussels for the Godot Sprint, FOSDEM and GodotCon. Nevertheless, other contributors have kept working in the meantime, and some of the Godot Sprint attendees also did some welcome bugfixing, so we have enough content for a new beta 4 build. We're quite close to being ready for a first release candidate.

Dev snapshot: Godot 3.1 beta 3

By: Rémi Verschelde 27 January 2019

We've been hard at work fixing bugs since the Godot 3.1 beta 2 last week, and our new beta 3 snapshot is a lot closer to what we want the final 3.1 to be like. We've reviewed the many bug reports filed in the 3.1 milestone over the last few weeks, and many of them have been resolved, or postponed to the next milestone when they were not critical. The GLES2 backend is getting more and more mature, especially for the web and mobile platforms where severe issues have been fixed.

Dev snapshot: Godot 3.1 beta 2

By: Rémi Verschelde 18 January 2019

We're making good progress on fixing the most critical bugs for Godot 3.1, and it's now time for another beta build for testers to work with. This brings us one step closer to the final release, with notably many crashes fixed. A major performance regression in the GLES2 backend has also been fixed.

Dev snapshot: Godot 3.1 beta 1

By: Rémi Verschelde 8 January 2019

We're now entering the beta phase for Godot 3.1, and the release freeze, which means that only major bug fixes will now be merged in the master branch until 3.1 is released. This first development snapshot, 3.1 beta 1, brings a week's worth of bug fixes and enhancements merged in the master branch since the alpha 5 release.

Dev snapshot: Godot 3.1 alpha 5

By: Hein-Pieter van Braam 2 January 2019

Godot 3.1 alpha 5 is released, with 31 PRs merged since the previous alpha last week. This is the last alpha, we're now moving into the beta stage, where only critical bug fixes will be considered for merging until we are happy with the overall stability of the master branch.

Dev snapshot: Godot 3.1 alpha 4

By: Rémi Verschelde 22 December 2018

Godot 3.1 alpha 4 is released, with 97 PRs merged since the previous alpha last week. It should be the last alpha release, as we're now moving into the beta stage, where only critical bug fixes will be considered for merging until we are happy with the overall stability of the master branch.

Dev snapshot: Godot 3.1 alpha 3

By: Rémi Verschelde 12 December 2018

A new development snapshot straight out of Godot's master branch is released, giving a preview of what Godot 3.1 will be. It's meant for testers to experiment with and report all the issues that they find with it, to ensure that Godot 3.1 will be a stable and pleasant release.

Dev snapshot: Godot 3.1 alpha 2

By: Rémi Verschelde 2 November 2018

A new development snapshot straight out of Godot's master branch is released, giving a preview of what Godot 3.1 will be. It's meant for testers to experiment with and report all the issues that they find with it, to ensure that Godot 3.1 will be a stable and pleasant release.

Dev snapshot: Godot 3.1 alpha 1

By: Rémi Verschelde 31 August 2018

Godot 3.1 is shaping up nicely, and the master branch is finally ready for wider testing from the community. With this snapshot, we're entering the alpha stage and focus will now be solely on bug fixing and stabilizing the development version, up until we release Godot 3.1-stable.

Dev snapshot: Godot 2.1.5 RC2

By: Rémi Verschelde 19 July 2018

Some love for the users of the old stable 2.1 branch: Godot 2.1.5 is still being worked on and we now have a second release candidate. If all goes well, the stable release should only be a few days away.

Dev snapshot: Godot 3.0.3 RC 3

By: Hein-Pieter van Braam 2 June 2018

Godot 3.0.3 RC3 is out! We've done a lot of work to make the mono export experience better for Windows users. Please help us test and debug this release!

Dev snapshot: Godot 3.0.3 RC 2

By: Hein-Pieter van Braam 14 May 2018

This is the second release candidate for what will become Godot 3.0.3. In this release we overhauled the new buildsystem (again) and fixed quite a few bugs. Please go forth and test!

Dev snapshot: Godot 3.0.3 RC 1

By: Hein-Pieter van Braam 2 May 2018

This is the first release candidate for what will become Godot 3.0.3. In this release we have initial support for Mono export for desktop platforms. Please test this release and report bugs!

Dev snapshot: Godot 2.1.5 RC 1

By: Rémi Verschelde 24 March 2018

Feedback has been quite good on the past two beta builds for the upcoming Godot 2.1.5 (providing legacy support for users of Godot 2), so we're now publishing a release candidate. If all goes well (no new regression reported), that should more or less be the 2.1.5 final release. So make sure to test it thoroughly!

Dev snapshot: Godot 2.1.5 beta 2

By: Rémi Verschelde 15 March 2018

One step closer to releasing 2.1.5 (our "old stable" branch) with this new beta 2 build! If you are still working with Godot 2.1 for any reason, make sure to give it a try and ensure that your projects still work as intended. If all goes well we will soon make a release candidate build and then the stable one.

Introduction and Godot 3.0.1-rc1

By: Hein-Pieter van Braam 23 February 2018

We've released the release candidate for the first patch release of the Godot 3.0 branch. This is what is going to be 3.0.1. We've added many fixes and some enhancements to make your lives as Godot users (even) better. Please see the article for details on the release and we'd like to ask all our users to test!

Dev snapshot: Godot 2.1.5 beta 1

By: Rémi Verschelde 19 February 2018

As Godot 3.0 is a major release with compatibility breakage, we are still going to support the previous 2.1 stable branch for some time. Many fixes and enhancements have been done in the 2.1 branch since the release of 2.1.4 in August 2017, so it's time to get them tested widely to go towards a 2.1.5 release.

Dev snapshot: Godot 3.0 RC 3

By: Rémi Verschelde 24 January 2018

Yet another iteration in the last week before 3.0 stable - this third release candidate should fix the main issues found in 3.0 RC 2, and bring us very close to what the stable release should be. Please test it extensively, it's (probably) the last call before takeoff!

Dev snapshot: Godot 3.0 RC 2

By: Rémi Verschelde 20 January 2018

The long-awaited release is finally here, Godot 3.0... RC 2 ;) The actual stable release is still planned for January 2018, but we have various recent bug fixes that need broader testing before we can label the current master branch "stable" and move on towards the next milestone. You can already expect a third (and hopefully last) RC early next week, and the stable release shortly after.